In 8.9% of recent decklists (380 lists run it), across 14 decks. Most played in Mega Charizard Y ex Entei ex and Mega Charizard Y ex Fuecoco ex.
Play rate8.9%Steady (+0.1pp, now vs the whole 13-day window, within the noise)range 7.8–10.0 ·380 lists
Copies1.9797% run 2 · 3% run 1
Win rate with it50.0%
Window
Games
Since C1
Over time
Day by day. Bands show the likely range; faint dotted stretches have few decks or games.
Play rate
share of decklists running it
Play rate(band: likely range)Few decks
Play rate by day, Oct 29 – Nov 9: 5.8% to 8.9%; low 5.8% (Oct 29), high 11% (Oct 30). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Play rate)
Play rate by day: value, 90% range and sample size
Data through
Play rate
90% range
decks
Oct 29
5.8% (few)
3.6–9.3%
23
Oct 30
11% (few)
8.7–13.8%
89
Oct 31
9.3%
7.8–11.1%
155
Nov 1
9.1%
7.7–10.8%
173
Nov 2
9.4%
8.0–10.9%
213
Nov 3
9.0%
7.8–10.5%
237
Nov 4
8.0%
6.9–9.3%
256
Nov 5
8.0%
6.9–9.2%
263
Nov 6
8.4%
7.3–9.6%
303
Nov 7
8.4%
7.3–9.6%
305
Nov 8
8.4%
7.4–9.6%
336
Nov 9
8.9%
7.8–10.0%
380
Win rate with it
decks running it, mirrors left out
Win rate by day, Oct 29 – Nov 9: 54.2% to 50.0%; low 49.9% (Nov 6), high 54.2% (Oct 29). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Win rate)
Win rate by day: value, 90% range and sample size
Data through
Win rate
90% range
player-games
Oct 29
54.2%
45.3–62.9%
118
Oct 30
52.9%
48.3–57.4%
447
Oct 31
53.1%
49.6–56.5%
783
Nov 1
53.6%
50.3–56.8%
893
Nov 2
52.0%
49.1–54.9%
1,085
Nov 3
51.7%
48.9–54.5%
1,235
Nov 4
51.8%
49.1–54.4%
1,346
Nov 5
51.3%
48.7–53.9%
1,380
Nov 6
49.9%
47.4–52.3%
1,583
Nov 7
50.1%
47.6–52.5%
1,594
Nov 8
50.3%
48.0–52.7%
1,760
Nov 9
50.0%
47.8–52.2%
1,974
Lift by deck
How much each deck’s win rate against the meta changes with the card. “2nd copy” rows compare two copies with one, and faded rows have few games or no lift, with the reason beside them.