In 10.4% of recent decklists (446 lists run it), across 16 decks. Most played in Mega Charizard Y ex Entei ex and Mega Charizard Y ex Fuecoco ex.
Play rate10.4%Steady (+0.1pp, now vs the whole 13-day window, within the noise)range 9.3–11.6 ·446 lists
Copies1.1111% run 2 · 89% run 1
Win rate with it50.3%−0.6pp
Window
Games
Since C1
Over time
Day by day. Bands show the likely range; faint dotted stretches have few decks or games.
Play rate
share of decklists running it
Play rate(band: likely range)Few decks
Play rate by day, Oct 29 – Nov 9: 8.9% to 10%; low 8.9% (Oct 29), high 13% (Oct 30). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Play rate)
Play rate by day: value, 90% range and sample size
Data through
Play rate
90% range
decks
Oct 29
8.9% (few)
6.0–12.8%
35
Oct 30
13%
10.2–15.7%
104
Oct 31
11%
9.2–12.8%
182
Nov 1
11%
9.2–12.5%
204
Nov 2
11%
9.5–12.6%
249
Nov 3
11%
9.2–12.1%
278
Nov 4
9.4%
8.2–10.7%
300
Nov 5
9.4%
8.2–10.7%
309
Nov 6
9.8%
8.7–11.1%
355
Nov 7
9.9%
8.7–11.1%
359
Nov 8
10%
9.0–11.3%
399
Nov 9
10%
9.3–11.6%
446
Win rate with it
decks running it, mirrors left out
Win rate by day, Oct 29 – Nov 9: 54.0% to 50.3%; low 50.2% (Nov 6), high 54.0% (Oct 29). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Win rate)
Win rate by day: value, 90% range and sample size
Data through
Win rate
90% range
player-games
Oct 29
54.0%
46.6–61.2%
174
Oct 30
53.7%
49.4–57.8%
530
Oct 31
53.8%
50.6–57.0%
921
Nov 1
53.8%
50.8–56.8%
1,054
Nov 2
52.3%
49.5–55.0%
1,263
Nov 3
51.9%
49.3–54.5%
1,445
Nov 4
51.8%
49.4–54.3%
1,567
Nov 5
51.6%
49.1–54.0%
1,610
Nov 6
50.2%
48.0–52.5%
1,850
Nov 7
50.4%
48.2–52.7%
1,871
Nov 8
50.5%
48.4–52.6%
2,082
Nov 9
50.3%
48.3–52.4%
2,302
Lift by deck
How much each deck’s win rate against the meta changes with the card. “2nd copy” rows compare two copies with one, and faded rows have few games or no lift, with the reason beside them.