Day by day. Bands show the likely range; faint dotted stretches have few decks or games.
Play rate
share of decklists running it
Play rate(band: likely range)Few decks
Play rate by day, Oct 29 – Nov 9: 8.3% to 9.8%; low 7.8% (Oct 31), high 9.8% (Nov 9). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Play rate)
Play rate by day: value, 90% range and sample size
Data through
Play rate
90% range
decks
Oct 29
8.3% (few)
5.5–12.5%
33
Oct 30
8.6% (few)
6.5–11.3%
71
Oct 31
7.8%
6.3–9.5%
130
Nov 1
8.0%
6.6–9.7%
152
Nov 2
8.7%
7.4–10.3%
196
Nov 3
8.5%
7.2–9.9%
219
Nov 4
7.9%
6.8–9.2%
246
Nov 5
7.9%
6.8–9.2%
254
Nov 6
8.8%
7.6–10.1%
304
Nov 7
8.9%
7.8–10.2%
310
Nov 8
9.5%
8.3–10.7%
354
Nov 9
9.8%
8.7–11.1%
400
Win rate with it
decks running it, mirrors left out
Win rate by day, Oct 29 – Nov 9: 49.0% to 47.7%; low 47.7% (Nov 9), high 51.9% (Nov 1). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Win rate)
Win rate by day: value, 90% range and sample size
Data through
Win rate
90% range
player-games
Oct 29
49.0%
41.3–56.7%
148
Oct 30
51.5%
46.6–56.4%
371
Oct 31
51.4%
47.7–55.0%
666
Nov 1
51.9%
48.6–55.2%
797
Nov 2
50.4%
47.4–53.4%
1,011
Nov 3
49.8%
47.0–52.6%
1,156
Nov 4
49.7%
47.1–52.3%
1,316
Nov 5
49.8%
47.2–52.3%
1,364
Nov 6
48.2%
45.8–50.6%
1,610
Nov 7
48.5%
46.2–50.9%
1,642
Nov 8
48.2%
46.0–50.4%
1,859
Nov 9
47.7%
45.6–49.8%
2,074
Lift by deck
How much each deck’s win rate against the meta changes with the card. “2nd copy” rows compare two copies with one, and faded rows have few games or no lift, with the reason beside them.