Day by day. Bands show the likely range; faint dotted stretches have few decks or games.
Play rate
share of decklists running it
Play rate(band: likely range)Few decks
Play rate by day, Oct 29 – Nov 9: 7.4% to 10%; low 7.4% (Oct 29), high 10% (Nov 9). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Play rate)
Play rate by day: value, 90% range and sample size
Data through
Play rate
90% range
decks
Oct 29
7.4% (few)
4.7–11.6%
29
Oct 30
8.7% (few)
6.4–11.6%
71
Oct 31
8.6%
6.9–10.5%
142
Nov 1
8.7%
7.2–10.6%
164
Nov 2
8.0%
6.6–9.6%
184
Nov 3
8.0%
6.7–9.6%
211
Nov 4
8.4%
7.2–9.9%
257
Nov 5
8.7%
7.4–10.1%
271
Nov 6
8.7%
7.5–10.1%
305
Nov 7
8.7%
7.5–10.1%
307
Nov 8
9.2%
8.0–10.6%
350
Nov 9
10%
8.9–11.4%
408
Win rate with it
decks running it, mirrors left out
Win rate by day, Oct 29 – Nov 9: 48.4% to 49.0%; low 45.7% (Oct 31), high 49.0% (Nov 9). Dual Fusion (C1) released Oct 29, 2026.Show data (12 days of Win rate)
Win rate by day: value, 90% range and sample size
Data through
Win rate
90% range
player-games
Oct 29
48.4%
41.0–55.9%
153
Oct 30
47.6%
42.9–52.4%
376
Oct 31
45.7%
42.2–49.2%
676
Nov 1
46.9%
43.7–50.2%
812
Nov 2
47.7%
44.7–50.7%
926
Nov 3
48.8%
46.0–51.6%
1,102
Nov 4
48.3%
45.8–50.8%
1,361
Nov 5
48.2%
45.8–50.7%
1,430
Nov 6
48.1%
45.8–50.4%
1,631
Nov 7
48.1%
45.8–50.4%
1,644
Nov 8
48.7%
46.6–50.8%
1,891
Nov 9
49.0%
47.0–50.9%
2,174
Lift by deck
How much each deck’s win rate against the meta changes with the card. “2nd copy” rows compare two copies with one, and faded rows have few games or no lift, with the reason beside them. Covers 50 of the 51 decks that run it.